Well, I am actually re-gamifying a course I last taught 3 years ago. I was, well, OK, with that iteration, but wanted to improve it after teaching it once. It has taken me a while to plan and re-designing is becoming very time-consuming...
So I thought I would share my process.
I have been reflecting and blogging about gamification for almost two years now, so it is time I actually take the first step. To learn more about the journey, begin reading with this post.
The original version
2015 course map |
I really enjoyed using 3-D Game Lab from the design viewpoint, but I quickly discovered several issues I needed to address before offering this course in a gamified mode again.
This course provides an overview of 14 different units in a community college. My goal is to introduce future administrators to as many different aspects of their community college as possible to help reduce tunnel vision and expose students to other departments. The hope is that when they are administrators, they will make decisions keeping in mind the other units in their community college and understanding the impact that each decision has on community college as a whole...not just their particular unit.
Forcing students out of their comfort zone and requiring them to network with others in their community college was the underlying focus of this course. Learning about all of these other aspects, however, can become somewhat tedious, so I thought that gamifying this course could make the subject more interesting. I also wanted to allow for previous experience, giving students an opportunity to demonstrate knowledge gained through experience and therefore opt out of specific units or portions thereof. Gamifying this course allowed me to more easily individualize the learning for each student.
Students first completed an assessment demonstrating their knowledge in these 14 areas, and I scored their responses awarding 10 XP, 30 XP, or 50 XP. I then created a badge for each of the XP earned, awarded that badge to each student, and that badge was used to unlock specific tasks or quests that students were to complete to earn the next badge, finish that unit, and move on to the next.
Students also were given the opportunity to earn additional badges, thereby being awarded points, when they set up their blog, created their first video, and for each virtual coffee chat they had with me. Earning three badges within 24 ours earned another badge, and completing and submitting tasks on weekends or holidays resulted in additinal badges and additioal XP. Positive behaviors were rewarded with badges.
Each unit could be completed at one of three levels. Students who completed the reading and for him only earned a bronze badge, equating to a grade of AC for that unit. Students who earned an additional 50 points by completing quests from a provided list received a silver badge (grade of B), and those who completed 100 points earned a gold badge (A). See below:
During their first week all students were required to videoconference with me. During this videoconference students shared their screens, logged into 3-D Game Lab, and demonstrated what they had already accomplished. This allowed me the chance to see where confusion existed and to help gently nudge them into the idea of a course as a game. My purpose in this was to make sure that all students understood the "game" process.
I was able to create all of the badges, create the pathways, design the quests (tasks), and finish the syllabus all prior to beginning of the course that spring. I also created a welcome video for students to watch:
What worked
Quests/Tasks were simple to create, and badge awarding upon completion was easy! I was quickly able to learn how to use 3-D Game Lab, and linking XP earned to badge award was simple to accomplish. To keep from having unselected quests (tasks) stay in a student's to do list, I assigned all quests/tasks to expire at midnight of the Sunday when each unit was due. In my pre-planning stage I had made a list of all of the positive behaviors that I wanted to reinforce, and I created badges as awards for those. Such badges were awarded immediately without my having to do any checking or assigning myself. Very much a time saver!Some quests/tasks earned a badge upon completion, while others had to be graded by me. When an assignment was submitted, and the assignment did not meet all of the requirements, students were required to revise and resubmit to reach their specific level of competency for that unit.
Some students loved this approach and worked hard to be on top and ahead of one another.
In theory, all students should have earned an A.
In theory . . . .
What didn't
Ah...where to begin . . . .For some reason, not all students watched the welcome video, so they did not understand the course organization. Several students did not schedule their first virtual coffee break (videoconference) with me until the second week of class, despite repeated gentle reminders to do so. Something this simple put these students at risk for the rest of the semester. They did not understand course instructions, did not know how to plan their time, did not understand how to navigate 3-D Game Lab, missed a variety of deadlines, and almost failed the course. I emailed and met with them constantly just trying to keep them involved and somewhat on track. Interesting enough, these students were taking another traditionally-designed course with me at the same time and demonstrated the same behaviors in that class as well...perhaps the issue was not gamification as much as a lack of preparedness for online graduate instruction and a lack of time management skills.
I set up my video conference Badge |
I believe the main issue here was not the gamified course as much as it was student's difficulty in planning and time management. This issue repeated itself with the students in other courses.
Another item that did not work as planned was the issue of turning off an assignment at a particular date. 3-D Game Lab did not have a setting for local time, and when I selected a time for an assignment to expire, it expired six hours before the time that I told it to expire. This meant students were trying to complete assignments that were vanishing while they were working on them. Sunday afternoons, then, were spent with me answering frantic emails from students who were trying to complete their last few expertise to earn a badge while trying to troubleshoot with 3-D Game Lab developers. Eventually I ended up having those quests expire 2 days later to make sure students had time to work on them the day they were due. Yes, I know they should not wait until the last minute, but. . . .
When a student read a quest and then decided to wait to begin that quest, that quest appeared to vanish from student's list. The 3-D Game Lab overview video that students viewed explained how to locate unfinished quests in their leaderboard. This tended to confuse students who sometimes assumed that if no tasks appeared on their screen that they were caught up, and some assumed they had completed the entire course in two weeks! Interestingly enough, these were the same students with time management and planning issues and who did not begin the course as quickly as their classmates did.
I used completion of the bronze badge in one unit to unlock the following unit. To me this made sense. To many of the students it made sense. Unfortunately for the students who dropped behind and their tasks expired, they were unable to proceed to the next unit because they did not meet the prerequisites to that unit. So part way through the course I had to create a special key badge to unlock a unit and manually award that badge to those students who were behind to keep them from becoming even more behind. Figuring out how to fix this took some time on my part as well as much discussion with the program's developers.
This resulted in a bifurcated class with students at opposite ends of the XP spectrum. Some of those who were behind felt as though they would never catch up, so I was constantly working with them to cheer them on, keep them engaged, and try to make sure they were successful in this course.
Forum completion badge |
Some students were two weeks ahead of other students which, again, impacted forum posts and discussion.
Quest Creator Badge |
My mid semester, all students were caught up, or at least working in the same unit at the same time. Some students,however, chose only to complete the bare minimum for each unit, resulting in a lower grade than their classmates.
Learnings
10 tasks in 10 days badge |
5 tasks in one day badge |
Early Bird Badge |
Onboarding is key. Students need to be "on board" ASAP. They need to understand the concept of a gamified course and their responsibility in saying on task. I am not sure how to "make" them watch a video or meet with me during the first week, but somehow that simply needs to happen to increase the chance of success.
Next Steps
So...what's next?To reduce confusion in moving back and forth from one program to another, I want to recreate the entire course in our Canvas LMS. while Canvas does now integrate with 3DGL, I had to pay yearly for using that program, so I copied and downloaded all quests and activities and have them stored, ready to use in Canvas.
In 2015, while Canvas did have a badge function, it was clunky and seldom worked. Now, in 2017, Canvas has integrated with Badgr to award badges, so I just need to learn the format and the functionality of the two.
I need to create a new course plan, and I want to streamline tasks, still allowing for some choices, but not as many.
More to come, so stay tuned! On to phase 2....Onboarding!
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